I used a linetrace based on player camera’s rotation, so it is not so straight angle. Maybe I can make it straight. but then the splatter’s angle won’t be align with player’s shooting angle I guess.
It needs to be aligned with the surface normal.
How I’m able to do that? if it’s not too much to ask?
Just working on an example…
Ok cool, I’m giving it a try now.
Thank you so much for the detailed explaination for everything.
Otherwise I’m gonna living in this nightmare for a while XD
Tested, it’s been working great.
You’re awesome!
What’s all that ‘many many spawn decal’ nodes thing, you have going on?
What are you trying to achieve, I think we can do it with one ![]()
It’s for some reason my decal won’t fade out no matter what I try. So I set multiple ones and make them disappear in different time to get a faked fading FX. XD
It’s like a fading out effect, it’s been a while and I forgot the exact name of it… it should fade gradually with the proper settings. but I couldn’t get it to work, so my decals will disappear all of sudden. Then I piled multiple ones to make them disappear one by one.
yep yep
Man, that’s exactly what I need!
I guess lacked the information or documentation, it’s not so easy to find a certain detailed answer for things like that.
Really appreciate that! ![]()
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