Sam
Hi @Sam Deiter , as I mentioned in my post, I did follow the document which resulted in bringing the blank Default level to 40 MB size. I still think 40 MB is high for a default level. Please see below the size reduction in each step for a Default level:
For Android (Shipping):
Default ------------------------------------------ 92.9 MB
Compressing Cooked Content ----------- 50.8 MB
Shared Material Shaders & Libraries — 49.1 MB
Excluding Editor Content ------------------ 44.5 MB
Disable Plugin -------------------------------- 43.8 MB
PakBlacklist-Shipping ----------------------- 40.2 MB
For Windows 64 bit (Shipping):
Default ------------------------------------------- 208 MB
Compressing Cooked Content ------------- 144 MB
Shared Material Shaders & Libraries ----- 142 MB
Excluding Editor Content -------------------- 137 MB
Disable Plugin ---------------------------------- 108 MB
PakBlacklist-Shipping ------------------------ 100 MB
Out of 100 MB, Engine folder is ~50 Mb: UE4PrereqSetup_x64 - 39 MB, Third-Party binaries 11 MB
(For Windows, need to create Win64 folder inside Project->Build folder and place PakBlacklist file, otherwise PakBlacklist won’t work)
So what I want to know:
1 - Is there any other option which can reduce the file size further (may be, say 20 MB or less for a Default level)?
(Unrelated to topic) 2 - Is TCP messaging plug-in mandatory for Standalone game? (Packaged game crashes with Fatal Error! if TCP Messaging plug-in is disabled)
Edit:
In this following post, @fxtentacle_ has mentioned he was able to reduce the size to some 34 MB which includes his game content also. This effectively looks like what PakBlacklist-Shipping does but I am not sure. I am NOT familiar with patching process and also not sure his patch works for 4.18. Is it possible to validate this process and probably provide little details regarding patching