I’m trying to make a knockdown/ragdoll option that can be used multiple times in the first person.
Right now I just have two lines to have my character ragdoll by switching the camera POV to second one attached to a static mesh that simulates physics. And the second line makes the character stand up at the location the static mesh landed at.
The problem is that I can’t seem to figure out how to reattach the static mesh (after standing) as it was on the character blueprint before simulating physics on it and I can’t find any guides on this either if anyone knows how to do this