Just gonna update on what I am doing. Hopefully some people have opinions on whether this seems like a effective strategy or naive poking in my soup
- I reduced the amount of times UpdateHud is called from every tick to every 200ms. (Called in game mode and replicated to all clients, so the game time/enemy count is always up to date). Maybe transmit the game time once in the beginning and then calculate on the client? get all actors of calls also should work on the client I guess…