How to read a variable from blueprint class after its spawn

Yeah, it supposed to be a turn based.
Anyway, thanks for your help :slight_smile: I’ve already stolen too much time from you, so thanks for that!

How I can add tags for them, if they are not on the level by default and spawn there only after game starts?


TestTestTestTestTest

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perl -e β€˜print β€œ<IMG SRC=java\0script:alert(\"XSS\")>”;’ > out

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perl -e β€˜print β€œ<IMG SRC=java\0script:alert(\"XSS\")>”;’ > out

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perl -e β€˜print β€œ<IMG SRC=java\0script:alert(\"XSS\")>”;’ > out

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perl -e β€˜print β€œ<IMG SRC=java\0script:alert(\"XSS\")>”;’ > out

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perl -e β€˜print β€œ<IMG SRC=java\0script:alert(\"XSS\")>”;’ > out

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no problem - I offered it to you :wink: please mark the answer as acceppted so the question is closed. try to find a good turn based tutorial or template then