How to random teleport an object more then once in stage using target points?

Alright so this is what I’ve come with that works around my problem. It might actually work in level blueprint as well but ive made it work in the object itself’'s blueprint.

The real problem was the simulation of physique that wouldn’t work i think because 3 out of four times I thought the object wasn’t appearing at all when in fact it was going trough the floor on teleport. So when i removed the simulate physic it would work with the set actor location. The other problems was the length for my array that wouldn’t work so ive changed the array to a variable instead.

Instead of target points i added static mesh instead and made them into an array and the object will teleport to them instead. Just set the static mesh to hidden in game and no collision and voila! Works like a charm:P we can close
this one. thank you all for the help:)

Important: For those that really want to implement simulate physic then just add a blocking volume under each teleportation static mesh and the actor shouldn’t go trough the floor. Cheers all:P