How to put impulse on different collisions / places;

Regarding the original question - perhaps you are simply looking for:

Also, if you ever need to convert from world → local (or the other way round), there’s a bunch of nodes that handle that:

There are equivalent nodes for direction and rotation, and entire transforms even. And matrices, too - if you ever need to deal with scale, for example.

There’s a lot hidden in the tooltips:

Some tooltips have more info:

Although, how it works and what info is provided is somewhat inconsistent throughout the engine.

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