well here’s my next update. I’m at the point now unless someone knows how I can export the perfectly normal version from blender into unreal engine without having to spend 100 hours learning 3d modeling to learn how to put all these complex textures back together, then I’m going to have to abandon it and see if I can get a refund.
I tried manually putting it all together and while it looked alright, the hair and especially the eyelashes were a deal breaker, and I couldn’t find any way to put it together with the materials to not make it look insanely messed up. I’m praying and hoping someone who knows 3d modeling comes in here and explains some magic way to go blender > unreal without spending 100 hours learning how this guy put his materials together in the blueprint, but if not it’s just over, I spent 40 dollars to lose an entire work day, what a great deal that was.