You can usually get away with using a Timer set to 0.05 (20 Calls per second) on Loop to do most things I’ve see people use Tick for, such as Moving Actors enough to fool the human eye. Instead of thinking of it as ‘The Tick Node’, think of it as ‘this is gonna fire every frame no matter what’, then ask yourself whether you need that. It’s useful for quickly testing things, but there are more efficient methods. Good practice is to work towards Event based logic, rather than ‘constantly check state’ logic.