How to properly transfer data between levels using Game Instance and Open Level?

In the level, world settings tab

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If you leave that as is, the system will spawn that player and put them at the player start.

If you want to control it, you have a couple of choices

  1. Wait until that’s happened, and reposition the player

  2. Change the default pawn to none, and spawn your own player where you want them

:slight_smile:

In a nutshell, the game mode is basically this combination of objects. You can put code in the game mode, just like the GI, that’s up to you.