How to properly segmentate a Spline Component

But that’s not what your video demonstrates in my humble opinion.

Yes, the video is cropped, only showing the final part of Ease Out when reaching final location.

I’m fiddling SetWorldOrigin when WorldLocation is to far from Current Camera Location - which changes when distance > 500,000u .

edit: do we need a spline to start with? Why not move it from A->B using just coordinates. You’d want a spline if there was a bendy path difficult to describe with math.

There are some bendy paths, but all of them are spherical, like so:

So I make a LineTrace to see if the path is obstructed, if not, then the trajectory is a straight line - If Pawn2 at the FinalLocation is obstructed by the sphere, then I manipulate the tangents.

I guess the best way to approach is to use a LineTrace running on EventTick instead of using Spline? It’s proving to be a real pain - even if I SetWorldOrigin to the FinalLocation, there’s still this weird stutter.