How to Properly modify the CharacterMovementComponent for Networked Games

I don’t have enough experience to say what’s the good way to do things.

I think the best answer will be “it depands” :smiley:
SavedMove is send very often so you can use it to define stuff that may change often. You are limited to an int8 - means 8 differnt bits. Sometime you will be able to combine bit if the abilities are exclusives, so you can save some bit.
Otherwise, RPC is fine. :stuck_out_tongue:

Make a list of your needs, check what can fit within this method and choose what do to in the 8 bits are not enough.