Thank you for your input. I will look into blending materials.
Last night, I ended up creating a new texture + material, using toosl like Blender and Illustrator. Here’s the steps:
- Unwrap the hex tile 3d Model in Blender and export UV map .
- Export the material that comes with StarterContent pack into a png file.
- Create a new texture via Illustrator.
- Import it to UE4 and create a new material based on this.
- Setup onclick for the actor (hextile) and switch the material via c++.
I think this will do it for now.
I also read about Material-Layer/Layered-Material, but they are rather complex and still in Beta so I didn’t want to try that yet. Granted I don’t have much background in 3d modelling or creating texture either.
This is just a prototype so I simply want something functional at minimum. Will definitely revisit this though once I have the basics down.