Hey Capsu1,
I tried my best to interpret and follow your suggestion; I did some research on how to get the current rotation of the camera in BP.
This is what I got:
I tested it and the results are relatively close. So I rotate the camera component around the character, I do get results that are close to 600 and -600 on the X-axis and Y-axis based on the respective keys (W A S D) that I’ve pressed though there are numbers that display on the other axis.
