How to prevent triggering behavior if the hit actor is off screen?

I’m on 5.0.3. Maybe it was fixed in 5.1.0. I don’t see it in any of my 5.1.0 projects (same plugins installed and enabled), but do on 5.0.3. I don’t see how it really matters though. Deleting the camera doesn’t solve the issue.

Believe I finally found it. On the DirectionalLight setting “Dynamic Shadow Distance StationaryLight” to 3000 instead of 0 solves it.