How to prevent player from rotating while rotating camera?

So, I found out how to rotate the camera without affecting the third person character’s own rotation. 3 things:

  1. Under the Character Movement Component in its Character Blueprint, scrolling down to its Character Rotation Settings, I must check the box that says “Orient Rotation to Movement.”

  2. Going over to the Class Defaults and scrolling down to Pawn settings, I must untick the box that says, “Use Controller Rotation Yaw.”

And finally, 3) I must go to the Spring Arm settings, scroll down to Camera Settings, and tick the box that says “Use Pawn Control Rotation.”

And the camera now works just like I want it to :slight_smile:

If anyone requires pictures of my new settings, send a message down below. Thanks!

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