How to prevent actors from spawning in inaccessible areas?

@AllGamesSuck I should note that my PropActors (loot items on ground) are always orientated in the actor to be in their natural state.

The gun is rotated to lay flat on the ground. Partially below surface.

Also should note the PropActor is not the same actor the character will attach.

RealActor has the mesh pre-orientated for attachment to the right hand in the animation.

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Ok, so for high speed projectiles, use collision as root. For everything else use scene component as root. Why scene component?
Is there any official documentation on this?

Which component do you enable “Simulate Physics” on? I assume the “interactive collision”?

Root components cannot be moved/rotated in the actor itself. It’s stuck at 0,0,0. Child components can be manipulated. It’s what allows us to rotate the prop so it lays flat.


Physics applies to the mesh. The interactive collision is a child of the mesh so it will move with it.
Once physics goes back to sleep you then have to shift the Actor (self) to the meshes new location. As noted in the video above.

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