How to prevent actors from spawning in inaccessible areas?

I was using the item mesh itself for the interact collision. Do you mean you can have a separate component for that? And if so, what?

I’m trying to spawn the items in front of the player, mid air, and maybe give them a little push so they go down in an arc. They will have physics enabled. I’m not spawning them straight on the floor. Is a trace safe enough for that to ensure they don’t end up in an unreachable spot?