EQS are AI-independent and can be used in any blueprint.
They simply generate a grid of points around any location you want or search for actors by class and tag, and then you can discard and score each one.
For example, here I use it to spawn enemies only in places the player can’t see or behind them, that have valid paths and aren’t near walls(space check).
You can also check the result in case it doesn’t find any points.