How to prevent actors from spawning in inaccessible areas?

Performance and proficiency in detecting trace hits and overlaps at high speeds.

Best test you could ever do to clarify this is to setup a projectile class (PMC) hitting a sheet plane.

Using a mesh as root you will not get consistent hits. Whereas using a collision component as root they’ll hit every time.

Collision radius 0.1cm
Muzzle velocity 600,000 cm/s ( 6 kilometers a sec)

Sheet plane: 100x100x0, single box collision hull.

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