How to permanently update/create Uassets in the editor during runtime?

Oh okay, nice! I was under the mistaken impression SQLite was online only. That makes things nicer if it’s all offline. I may take another look into it then.

As for the YouTube video I initially linked too, it may indeed work for what I need, but I just didn’t know if that method could be extended to custom structures and data tables, and I’m not the best with C++ unfortunately. So it may have taken quite a while for me to be able to get it working properly if at all.

However, that last suggestion seems like it actually might be exactly what I’m looking for! I didn’t know about Editor Utility Blueprints/Widgets. I just watched the Unreal GDC panel about it, and it appears that I could do all the logic I want to in a ln Editor Utility Blueprint! I’ll have to test it later today to see if it will actually let me do what I want, but it sounds very promising! If not, then I’ll probably take another look at a local database solution as you suggested. After I test it, I’ll come back to update you on if it works. Thank you so much for all your help, seriously!

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