How to permanently update/create Uassets in the editor during runtime?

I apologize, I don’t think I explained myself well in the last post. From my understanding, using a database system like SQLite or similar is an online only thing like requesting data from a server. And I wasn’t saying that I wanted to STORE the data on Google sheets, I just wanted to use it to import it into Unreal. Like, call the API, get the data, pass it into a spreadsheet, as soon as all the data has been gathered at runtime and sent to the spreadsheet, use a plugin to immediately import that spreadsheet as a data table into the unreal engine as an asset that I can reference later. Not to keep the data on the spreadsheet to continue referencing, because that would still be an online only solution. I need all this data to be stored and packaged with the application so it can 100% run offline. (That’s the goal) If I absolutely need to, having a database system would be probably my option if I can’t find a way to import the data directly into the engine.