I call it like this:
Scalability::SaveState(GGameUserSettingsIni);
GEngine->GameUserSettings->SaveSettings();
You can see here:
.com/Ringeril/bplus/blob/master/Source/bplus/Private/GameUserSettings_bplus.cpp#L315
I call it like this:
Scalability::SaveState(GGameUserSettingsIni);
GEngine->GameUserSettings->SaveSettings();
You can see here:
.com/Ringeril/bplus/blob/master/Source/bplus/Private/GameUserSettings_bplus.cpp#L315