Thank you for your response! The Global Time Dilation works perfectly, exactly as expected. However, it freezes time globally rather than for a specific actor, and for some reason, Custom Time Dilation doesn’t act as a counterbalance when both are enabled simultaneously to compensate for each other. For example, if I set Global Time Dilation to 0.1 and Custom Time Dilation to 10, the animation remains slowed down and exhibits artifacts. Additionally, there’s a burst of forces when returning to the normal global speed.
(Global Time Dilation)
(Global Time Dilation + Custom Time Dilation)