There’s a specific spawner for functions: UBlueprintFunctionNodeSpawner | Unreal Engine Documentation
I didn’t see it earlier, because it’s a subnode of FieldNode spawn. -_-
This is what I have so far:
UFunction* Reference;
Reference->FindFunction(“Create Blueprint”);
class UBlueprintFunctionNodeSpawner* Spawner;
Spawner = Spawner->Create(Reference, nullptr);
FVector2D Slerp;
Slerp.Set(0.f, 0.f);
FBlueprintActionMenuItem Action;
Action = FBlueprintActionMenuItem::FBlueprintActionMenuItem(Spawner);
Action.PerformAction(Graph, nullptr, Slerp, false);
But I get “reference is not initialized”
I tried “Invoke” on Spawner, but it requires “bindings” and I haven’t the tiniest clue how to set those.
“Action Menu Item” is the “wrapper” we’re supposed to use… but still can’t quite figure it out.
Thanks for thanking the time to help a noob out… been 25+ years since I’ve touched C++.