After days of fumbling around I’m pretty sure this is the solution:
class UBlueprintNodeSpawner* Spawner;|
UK2Node_CallFunction NodeClass;|
NodeClass.SetFromFunction();|
Spawner->NodeClass = NodeClass;
But “setFromFunction” requires a “UFUNCTION” variable, and I have no idea the syntax to pass that through.
Say, for example the Ufunction I want to spawn is “static UBlueprint* CreateBlueprint”, what’s the syntax? I’ve tried just the function name, with quotes, with &&, etc.