Actually this doesn’t work because the build versions are different and throw an error:
NotifyControlMessage: Client connecting with invalid version. LocalNetworkVersion: -1710349547, RemoteNetworkVersion: 373453439
So back to the issue of the Windows build throwing this runtime error?
Assertion failed: !Export.TemplateIndex.IsNull() [File:C:/Projects/UnrealEngine-UE5/Engine/Source/Runtime/CoreUObject/Private/Serialization/AsyncLoading2.cpp]