#0 0x0000000000000000 in ?? ()#1 0x0000000005125fc4 in FPhysScene::InitPhysS - Pastebin.com I think you were right. It looks like it’s pointing to PhysX. What would be the best solution for this problem? I’m still testing which engine to use so it’s not a problem to use an older version of Unreal if you believe that will solve the issue.
please try building PhysX library in Debug and substituting it in the build.
How should I do that? Should I set it up when building the project or the whole editor from source?
Thanks again for your help!