You packaged the game correcly and it looks like the engine starts successfully. The crash that happens later might have many reasons, including the game code (does the project run on x86_64 Linux normally?). Try passing -nosound in case it is related to audio as there seem to be a problem initializing it.
Ultimately, try running under gdb to produce a better callstack (use “bt” command after you crash) and see if it gives any clues. Feel free to post it here.