say the game is a car racing game and we want to release/distribute “flavo(u)rs” of the same game, one with say europe race tracks and one with american. If the default map is a blank startup menu type thing, the game would then load from ‘list europe’ or ‘list america’.
I’ve done a few loops trying to identify a reasonable approach to this problem. How would you achieve this? if I’ve missed something documented - please point me at the keywords
I dont want both flavo(u)rs to cook all the tracks but hide the unwanted ones. Ideally I’d like to be able to have .pak for collections, e.g. TrackEurope1, TrackEurope2, TrackUSA1 etc and it would be able to select from the list of track of whatever is found when the game started. I’ve tried a few things that either came up with empty list or all the .pak contents i had at cook time.
the documentation suggests differences for levels/maps then if say you were using .pak / assets for content (e.g. race cars), but I dont see what you can/cant do anywhere.