How to override the functions in a component attached to a player character?

Hi Synia,

Sure it would be appreciated :). I’m trying to find the best pipeline before getting my hands dirty.

By now from this post I found a solution, basically it means:

  1. Add an event dispatcher to your component.
  2. Implement that component in your actor.
  3. In your actor blueprint now you can implement the events from the event dispatcher.
  4. In your component you can create events/functions for a default implementation.