How to organize something like a Pinballtable?

Oh wait, I may have an Idea. Everything in the Scene which does not need to to replicated goes into the level which will be attached as a level instance component in an actor. And all the active elements could go as actor components into that top actor. So making a hybrid?

Initially I did not want to put everything, including static elements, into a single actor because it’ll get cluttered really quick.