Hi everyone,
I’m working on an open-world game in UE5 and recently switched to using World Partition instead of the traditional level system. However, I’ve noticed a significant drop in performance when loading large areas, especially on mid-range hardware during testing.
Does anyone have experience or tips for optimizing performance with World Partition? I’m also considering using HLOD and automatic culling, but I’m not sure what’s best in this case.
Thanks in advance!