How to - Optimize Floating Damage Text (Actor, not Widget)

Thanks both of you for your intereset in my question !

I’ve tried a bit of all these things but nothing really change, until… I move from UE5 EA to UE5.0.3, there is a HUGE perf gain, the fps issue is now barely noticable without any optimization, everything works great for my current need !

I’ll certainly test deeper in the above method about displaying all text in a single widget, + maybe a pool of actor. But for the moment, everything is smooth with this UE5 update.

Thanks again ! Have a great day / evening folks !