How to Optimize and Streamline My Asset Pipeline in Unreal Engine for Large-Scale Projects?

I’ve been in the same boat. One thing that helps us is creating per-asset checklists and notes to capture those small tasks. For example:

  • Collision: Always add or fix collision meshes on new static meshes.
  • LODs: Create and link Level-of-Detail meshes for every high-poly asset.
  • Naming: Ensure the asset follows our naming and versioning scheme.
  • QA/Feedback: Attach any art direction or QA notes to the asset’s description or metadata.

We also organize assets into clear content folders (Characters, Environment, Props, etc.) and keep a folder-level README or shared doc so everyone knows what’s done or pending. In practice, though, updating all these lists manually gets tedious, and we usually end up tracking stuff in a spreadsheet or external tickets. It would be awesome if there were a way to keep those tasks tied directly to the assets inside Unreal. Has anyone found a tool or plugin that lets you sync checklists and comments with each asset?

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