How to Optimize and Streamline My Asset Pipeline in Unreal Engine for Large-Scale Projects?

Hi there! Welcome to the Fab forum. Asset pipelines in Unreal can definitely get complicated, so I’m glad you brought this up. In my experience, a solid version control workflow is a must — for example, we use Perforce with separate streams for art and code. It really helps avoid the dreaded merge conflicts on big binary assets. And if you’re using procedural generation (like Houdini or Blueprint generators), I always bake out each generated asset and commit it with clear version suffixes (like _v01, _v02, etc.) so everyone knows which one is the “final” version.

We also stick to strict naming conventions and folder organization. Even with those rules, small tasks can still slip through the cracks — things like a mesh missing collision or a minor material tweak. I’ve tried using the asset’s Description or Notes field to keep reminders for each asset, and that helps a bit. But I’m curious: has anyone found a more systematic way to track per-asset to-dos or feedback? It would be great if we could attach checklists or comments directly to each asset so nothing gets missed.

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