Hey, I know this is an old thread but it helped me set up the enemy spawning and the door to the room closing until all enemies are killed, so i would like to thank you for that, but I have run into a problem I don’t know how to fix: I have a procedurally generated dungeon that is made up of pre made rooms and a door BP that spawns connecting the rooms, but the Manager BP only work when I manually place it into a level and assign the default door BP and trigger volume variables for spawning the enemies, it doesn’t work when everything is spawned in during dungeon generation. For some context the player would go from room to room and each one would lock all exits until all enemies that have spawned inside the room are killed. Any help would be much appreciated, thanks.