Does the second BP need to be in the class blueprint (tile) if so how do i reference the function from level BP to Class BP
Sorry didn’t see this. I need to refresh the page more often.
You have it right.
I have the Tile BP which is posted in my question which does the functionality you have mentioned.
I have inputted your code to the level BP event graph, but nothing has happened.
Not quite there. Notice my function passes back a bool, you need to add it as an output param. It’s gets set to false if the loop finds a failed pod.
All this code goes on the level BP.
Now show me your function and your level BP
You’re missing it. Look more closely at my function, it returns a bool
Then you can use it a bit like an IF node ( again, look closely at the code above, it’s like this ):
I have to go now, but if you can’t get it working, leave a comment, and I’ll send you a link to a small project tomorrow…
SO CLOSE - just click the ‘looping’ box on the set time node… ( and you have to solve the puzzle… )
tick the box ( like I say, up there ) and I think it will work - otherwise send me a link or I will send a link to a working proj tomorrow
I am so sorry for my inattention.
Ok, take a look at my level BP code
That set timer node has looping ticked AND has 1 ( not zero ) as the interval.
Then it works
( it means ‘check once per second’ )
Did you see my answer? You only need to put a 1 here:
Thank you for your patience.