This answered the above question: Accessing first person camera in level blueprint - Cinematics & Media - Unreal Engine Forums
(sorry for the double post, wanted to mark a new inquiry on the same topic though). This is still messing up the image for the character incredibly bad. It does seem the camera switches a bit, but my hopes for retaining the pixel quality did not work. Is there a way to adjust the pixels per unit per the viewport size? Would that not work either?
Honestly I’m incredibly stuck, because it seems even with 2D settings, this engine decides to screw up the images just because. I have other things, but really can’t move forward if the image quality will be jacked at different screen sizes.