How to NOT trigger a "Open Level" node when I click on a widget? (Triggering every widget instead of only one)

there’s a component that casts a ray and emulates a mouse, you can send clicks and other events. and makes world widget work somewhat like regularly. (more like if you were using a tablet, some events are missed). i can’t recall the exact name but it’s easy to find.

one caveat is, you can only have one of them active at any time.