How to Move Multiple Parts of Static Mesh At Run Time.

Though it will be quite expensive to create one cube per each part i need to hide. Though i think its a solution and it may work.

I found also another solution that is by painting the vertex red at runtime in c++, then hiding the red vertex.

Though it would be nice to be able to select specific vertex colors that are intermediate colors, like pink and purple, cyan, yellow. But it seems thats not possible unfortunately.

Unfortunately we are limited by these 3 colors. And i cant find anywhere how to hide or manipulate pink vertex for example.

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It’s a bit level mask, so you can mix the colors I’m afraid :slight_smile:

I don’t think it’s expensive to use more than one cube, look at foliage for instance, huge load of masking going on there…

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It’s a bit level mask, so you can mix the colors I’m afraid :slight_smile:

I wish. I tried all kinds of things, even made a post about that:

So far there seems to be no way to get a vertex color that is intermediate (not limited to Red Green or Blue). Red Green and Blue work. But yellow, or pink, doesnt work.

If this worked i think it would be easier and better because painting the vertex in c++ is quite easy and i have it already set up.

Like I say, it’s a mask, so the bits ( at a binary level ) are separate.

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