How to Move Multiple Parts of Static Mesh At Run Time.

Ok, then it’s WPO ( world position offset ). You can move the whole mesh up and down with that. So if you have a selective mask, then you can just move parts of it up and down.

You could also use a simple B&W texture ( possibly left and right half, or possibly a B&W quad ) with UV manipulation to move just one of them…

Just looking at your spec again, it would either be a square mask with an outline and UV fiddling, or a mask that looks like the row of cubes, multiplied by copies of a single square. Something like that :slight_smile:

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