So I made this ( not proud )
It does the same UV trick, but does it with the X distance from the pivot point. Two things really matter
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Where the pivot of the mesh is
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Having the cubes evenly spaced ( there is exactly a cube missing between each of the cubes ). It is one mesh.
With the material instance like this
I get, wait for it…
Like I say, it is one mesh it’s normal state is this
There probably is a much more streamlined way, but this does the trick.