How to Move Multiple Parts of Static Mesh At Run Time.

So I made this ( not proud )

It does the same UV trick, but does it with the X distance from the pivot point. Two things really matter

  1. Where the pivot of the mesh is

  2. Having the cubes evenly spaced ( there is exactly a cube missing between each of the cubes ). It is one mesh.

With the material instance like this

I get, wait for it…

image

Like I say, it is one mesh it’s normal state is this

There probably is a much more streamlined way, but this does the trick.

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