How to move an actor in a certain direction and velocity?

Hi, thanks a lot for that capture, I’ve understood many things analizing it. fun fact, though, is that when using my own one, really similar to yours (mine is in image below) object rapidly becames smaller and smaller (and at same time gets slower and slower) until it’s invisible or destroyed somehow.

Do you know what might be making it lower down velocity and scale?

My custom variable are:

  • “Rocket_mesh”, name of static mesh component of actor, from Components section of Blueprint.
  • Rocket_distance, a vector with X=10, Y=0, Z=0.
  • Rocket_speed, a float set to 10.0.