How to Move a Prop Along Local Axis Based on Parent Rotation in Verse (UEFN)?

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
using { /Verse.org/Random }
using { /Fortnite.com/Devices/CreativeAnimation }
using { /Fortnite.com/Devices/CreativeAnimation/InterpolationTypes }

movment_demo := class(creative_device):
@editable var Prop : creative_prop = creative_prop{}
@editable var Wall : creative_prop = creative_prop{}
@editable var MinPosition : float = 0.0
@editable var MaxPosition : float = 0.0
var IsMovingRight : logic = true
@editable var MoveSpeed : float = 2.0

OnBegin<override>()<suspends>:void=
    var CurrentTransform : transform = Prop.GetTransform()
    var NewX : float = CurrentTransform.Translation.Y
    spawn:
        MoveProp()

MoveProp()<suspends>:void =
    Sleep(0.2)
    var CurrentTransform : transform = Prop.GetTransform()
    loop:
        var NewX : float = CurrentTransform.Translation.X
        
        if (IsMovingRight?):
            set NewX += MoveSpeed
        else:
            set NewX -= MoveSpeed
        
        if (NewX >= MaxPosition):
            set NewX = MaxPosition
            set IsMovingRight = false
        else if (NewX <= MinPosition):
            set NewX = MinPosition
            set IsMovingRight = true

        var NewPosition : vector3 = vector3{
            X := NewX,
            Y := CurrentTransform.Translation.Y,
            Z := CurrentTransform.Translation.Z
        }

        set CurrentTransform = transform{
            Translation := vector3{
                X := NewX,
                Y := CurrentTransform.Translation.Y,
                Z := CurrentTransform.Translation.Z
            },
            Rotation := CurrentTransform.Rotation,
            Scale := CurrentTransform.Scale
        }
        spawn:
            Prop.MoveTo(NewPosition, CurrentTransform.Rotation, 0.1)
        Sleep(0.01)