THE ULITIMATE ANSWER TO TAP AND DRAG!
Okay so you want to tap your object and move it along your desire axis and have it rest at the location when you take your finger off the screen?
Well…the fix is simple! Check this out:
It’s pretty much the same apart from i got a reference to the actor (in this case Self) and broke its vectors. Since i only want to use the Y axis, I plugged in Z and X into make vector so it will stay at the initial position of the actor before touch.
Plug that in to SetActorLocation.
To seal the deal…take the Released pin from the Input Touch event and plug it in to closed!
Here’s a screenshot for you all. Really hope it works for everyone else!