Is there a reason you’re applying your movement directly to the capsule component? Typically movement is performed through the actor so that the attached movement component can handle the actually change in location.
This is an excerpt from the first person tutorial from UE 4.15.
Here they are adding support for a VR headset and using a switch to determine if they want to use the camera right vector or the actor right vector and then apply the movement through the AddMovement blueprint node.