How to modify property "section" in details panel in editor

Great question!
What I found is:

Creating Section

File: Engine\Source\Editor\DetailCustomizations\Private\DetailCustomizations.cpp

	FPropertyEditorModule& PropertyModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>(PropertyEditor);

// Actor
	{
		{
			TSharedRef<FPropertySection> Section = PropertyModule.FindOrCreateSection("Actor", "Actor", LOCTEXT("Actor", "Actor"));
			Section->AddCategory("Actor");
		}

		{
			TSharedRef<FPropertySection> Section = PropertyModule.FindOrCreateSection("Actor", "Misc", LOCTEXT("Misc", "Misc"));
			Section->AddCategory("Cooking");
			Section->AddCategory("Input");
			Section->AddCategory("Replication");
		}

		{
			TSharedRef<FPropertySection> Section = PropertyModule.FindOrCreateSection("Actor", "Streaming", LOCTEXT("Streaming", "Streaming"));
			Section->AddCategory("World Partition");
			Section->AddCategory("HLOD");
		}
	}

Using:

FPropertyEditorModule
https://docs.unrealengine.com/4.26/en-US/API/Editor/PropertyEditor/FPropertyEditorModule/

I’ve never used this module, but I hope it helps you in some way

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