Knowledge Base: How To Mitigate Garbage Collection Errors in Custom Audio Code

Article written by Anna L.
One of the most common bugs in custom C++ audio code involves UObjects being unexpectedly deleted by Unreal’s garbage collection system. Because Unreal’s audio engine involves multiple threads…

https://dev.epicgames.com/community/learning/knowledge-base/5kOb/unreal-engine-how-to-mitigate-garbage-collection-errors-in-custom-audio-code