How to merge textures?

I assumed you do not know material editor, and tired to make it easy to duplicate (ie. no messed up things).

create RGB stripes:

stretch uvs 3 times in single direction:

combine textures:

whole graph (dirty):

Combining 3 of anything:

  • assume “Zero/default” state is one of 3 options
  • use option 0 for whole thing
  • use 2 if statments, if something is more that other, use option 1, if something is less that other thing use option 2.

But i did RGB stripes anyway.

Whole thing would be easier if you just masked R from uv then:
set default RGB = [0,0,1]
if R < 0.33 set MAsk texture to RGB=[1,0,0]
if R > 0.67 set MASK texture to RGB=[0,1,0]
then Lerp with RGB your pieces together.

I was doing that when you wrote you can do whole thing yourself. :wink: